Showing posts with label Mutants. Show all posts
Showing posts with label Mutants. Show all posts

Sunday, 24 March 2019

Nasty bugs

I've mentioned before that one of the things I like most about GW's current 40k sculpts is the weird variety. I was more than pleased by thing: after the exercise in blandness that was AoS and the earlier bigly marines, I was worried about where this was going. I was pleasantly surprised that they started, in their models at least, to explore the peculiar corners of the dark millennium. This is particularly important in the case of Chaos.



The worst examples of 40k Chaos armies appeared probably around 2007-8, when a bizarrely luke-warm codex essentially made Chaos Marines into slightly spiky versions of their loyal brethren.




The best Chaos armies, by contrast, are nightmarish agglomerations of deranged and twisted creatures and madmen. Superhuman traitor Astartes marching beside Neverborn horrors and deranged maniacs. And worse things. With this attitude, you can well imagine how much I loved the Gellerpox Infected when they first arrived.



As well as the rampaging Nightmare Hulks, the small, scurrying things appeal to my Blanchian sense of the 40k universe.




Someone asked me recently why I tend to paint everything Nurgloid in human flesh tones when I can. The simplest answer is that it's more horrific: Plaguebearers look kind of ridiculous green, but they look hideous in flesh tones.


They're pretty quick to paint, too.

Saturday, 22 December 2018

Bigger and more skanky

It's at moments like this when I find myself very confusing by my own feelings towards Games Workshop. On the one hand, some of the lore they've been writing seems to me to be bad to the point of self-satire (bigly marines, holes through the universe, Age of Sigmar etc). On the other hand, there's no doubt that some of the models they're producing are off the chart brilliant, and certainty aren't afraid of shying away from some bold and unsettling concepts.


The Gellerpox Infected could have been designed for me. I love the horrific, body-horror side of Nurgle and the grimly industrialised, Blachnian visions of the 4ok universe. These encompass such ideas perfectly.



There are so many brilliant aspects to these models. The horrible jumbled amalgam of man and machine, the ramshacckle stitching an the implied loss of self expressed through the multiple faces are all spot-on. These models are grotesque. This is Chaos at its demented finest, horrific enough and nonsensical enough to send all right-minded onlookers running for an Aquila to hide behind. The vestiges of the original crew's clothing just adds to the jarring sense of the obscene living nightmarre of the Ruinous Powers.




For these models, I wanted to put extra emphasis on the infections, crusted blood and bruising. Nobody here is having a good time, even if they've convinced themselves that they are. The models are very helpful in this regard: they're covered in cuts, wounds and crude sutures, as well as ripped an creased fabric, which is easy to mess up with a few good paint smears.



I'm not sure what if anything I'll use them as in games. The Rogue Trader supplement they come in has the vaguely puzzling tyranny of insisting that all of the Nurgle lads from that set must be taken together. My friends are easy going though, as I imagine I could get away with deploying them as a single unit as long as everyone understood. Or I could use them as Ogryns. Either way, it's always good to see the Lost and the Damned in any form!