Anyway, after a couple of years of blithering about I'm finally cracking on with it, and I thought it would be best if I created a compendium where people can find bits without having to wade about in the Facebook group.
Connecting the End Times to the Age of Rebuilding
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Supplements
Presented in the format of Warhammer Fantasy army books and supplements, these are intended to provide expansions, complementing those of the Warhammer Armies Project.
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The Safe Zone: the world has survived. The Empire is living in a new and unexpected age. But the war has cost the heirs of Sigmar dearly. The first thing Karl Franz must do is get his nation back on its feet. Read The Safe Zone to get more perspective on this. Please be aware that this particular document is the most 'draft' on those here, with unfinished parts such as contents pages etc.
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Read more to find out why!
In the Land of Chill, the infamous Malus Darkblade has used the departure of the Eternity King to seize the throne of Naggarond. But Darkblade knows that his days are numbered unless he can unite the Druchii behind him. The Bastard King hatches a plot to deflect attention from himself... a plot which will awaken an ancient and outlawed cult...
Read more to find out what Darkblade's up to!
When the entire life of your civilisation has been based on a mathematically perfect, ordered plan for the world, what can you do when you face an age which nobody expected to see? The Lizardmen, as ever, are pragmatic. Lustria survives, but is sealed beyond a vast energy barrier. The mission to reach it will lead the cold blooded men of Lustria to strange places... and old, half-remembered cousins.
Read more about the new designs of the Lizardmen.
After many centuries of quiet near-isolation on their misty isle, the Gaels of Albion are finally ready to make their presence felt. The dark years have shown the Gaels that the arrogant peoples of the Old World cannot be trusted to respect the earth. Queen Gwenlaen is ready to take matters into her own hands...
Read more about the rise of Albion.
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Read Blood Feuds to find out!
But nothing seems to keep the Wolf of Sigmar down for long. Of course, he’s now in a city filled with evil dwarfs who want to torture him until they figure out what makes him tick. This should go well…
Read about Valten's adventures
Read about Valten's adventures
The hour is nigh. The Empire has come home. Nuln stands before the Imperial army and its Lustrian allies. The forces of Chaos hold the walls. A reckoning has come.
This is a strange era for the Wood Elves. The King and Queen who have ruled them for centuries are gone. Now there is a new King and Queen in the Woods... can they live up to their mighty forebears?
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Read about the return of the dwarfs
Far from the Empire and Bretonnia, an ancient civilisation dreams between the great desert and the sapphire ocean. The world is forever changed, and the time has come for Araby to make its voice heard...
Read The Sultan stirs
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Read this receipe for conquest.
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Read A Dream of Hope.
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More importantly, he must face the reality that upheaval may have changed the people of Bretonnia in ways he did not foresee...
Read Chivalry Reborn.
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Find out what the Tomb Kings have been up to.
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Read the second interlude.
After the longest, strangest year in history, the first semblance of normality has begun to creep back into the lives of everyday people. The rulers of the Old World's nations can finally begin to look past the needs of immediate survival and plan for a future which, whilst uncertain, is more filled with possibility than ever before.
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Gather round the fire for the saga.
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An arms dealer, maybe.
Read a bit about this shifty character.